| A-Grade Sets |
Parameters |
Dark Crystal Robe |
Previously: +2 WIT, -2 MEN, +15% cast speed, P.Def. +8%, Movement Speed +7, -50 chance to interrupt spell casting, Paralysis Resistance +50%.
Now: Unchanged
|
Dark Crystal Heavy |
Previously: STR -2, CON +2, Healing Effect +4%, Paralysis Resistance +20%. When using a shield: Shield Defense +18%. STR -2, CON +2.
When equipped with a shield: +18% Shield Defense, M. Def. +3%.
Now: Unchanged
|
Dark Crystal Light |
Previously: STR +1, CON -1, Attack Speed +4%, P. Atk. +4%, Paralysis Resistance +50%. STR +1, CON -1.
Now: Unchanged
|
Tallum Robe |
Previously: +2 WIT, -2 INT, +15% cast speed, M. Def. +8%, Poison/Bleed chance -80%.
Now: +2 WIT, -2 INT, +15% cast speed, M. Def. +8%, Poison/Bleed chance -80%, Mental Attack Resistance +30%.
|
Tallum Heavy |
Previously: +2 STR, -2 CON, Attack Speed +8%, Carry Weight Limit +5759, Poison/Bleeding Chance -80%.
Now: +2 STR, -2 CON, Attack Speed +8%, Carry Weight Limit +5759, Poison/Bleeding Chance -80%, Mental Attack Resistance +30%.
|
Tallum Light |
Previously: +3 MEN, -2 WIT, MP +222, +8% MP regeneration rate, -80% chance of being Poisoned/Bleeding.
Now: +3 MEN, -2 WIT, MP +222, +8% MP regeneration rate, -80% chance of being Poisoned/Bleeding, Mental Attack Resistance +30%.
|
Majestic Robe |
Previously: +1 WIT, -1 INT, 15% cast speed, +240 MP, +8% MP regeneration rate, 50% stun resistance.
Now: +1 WIT, -1 INT, 15% cast speed, +240 MP, +8% MP regeneration rate, 40% stun resistance.
|
Majestic Heavy |
Previously: +2 STR, -2 CON, P. Atk. +4%, Accuracy +3, Stun Resistance +50%.
Now: +2 STR, P. Atk. +4%, Accuracy +3, Stun Resistance +25%.
|
Majestic Light |
Previously: +1 DEX, -1 CON, Physical Attack when using Bows and Crossbows +8%, MP +240, +5759 to carry weight, Stun Resistance +50%.
Now: +1 DEX, -1 CON, Physical Attack when using Bows and Crossbows +8%, MP +240, +5759 to carry weight, Stun Resistance +40%.
|
Nightmare Robe |
Previously: M. Atk. +8%, +2 INT, -2 MEN, +4% MP regeneration rate, Sleep/Hold resistance +70%.
Now: M. Atk. +8%, +2 INT, -2 MEN, +4% MP regeneration rate, Sleep/Hold resistance +40%.
|
Nightmare Heavy |
Previously: +2 CON, -2 DEX, P. Atk. +4%, Sleep/Root chance -70%. When using a shield, returns 5% of damage from P. Atk.
Now: +2 CON, -2 DEX, P. Atk. +4%, Sleep/Root chance -40%. When using a shield, returns 5% of damage from P. Atk.
|
Nightmare Light |
Previously: Magic Defense +4%, Sleep and Hold Resistance +70%, Converts 3% of normal attacks to HP.
Now: Magic Defense +4%, Sleep and Hold Resistance +40%, Converts 3% of normal attacks to HP.
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